Syoko Kobayashimaru (小林丸 翔子, Kobayashimaru Syouko) is a member of the Hakuoh Academy Space Yacht Club.


Syoko has grey eyes and black hair in a bobcut with the left side of her face covered.

At school, Syoko wears the standard Hakuoh Academy uniform, and a green Yacht Club hoodie during yacht club activities.

During the yacht club's raid on the Princess Apricot, Syoko wears a blue police officer costume [1].

Personality & CharacterEdit

Syoko generally displays a slightly deadpan personality. According to Lynn, Syoko is fairly mature [2].


Syoko's background is mostly unknown, other than the fact she joined the yacht club at some point in the past.


Recruitment ArcEdit

After Kane became the yacht club's advisor, during a long weekend, she went with the rest of the yacht club to perform pre-flight checks on the Odette II, ready for the practice cruise [3]. She later reported to Kane in the ship's main corridor that the mess hall's refridgeration systems were functioning properly. She was present on the bridge making adjustments before the reboot.

Syoko was seen taking a test during the exams. After the exams and end-of-term assembly were over, she joined the other yacht club members, assembled on the lawn outside, ready for the trip into space. When the Odette II departed from the relay station, Syoko was stationed on the console to the right of the captain's seat.

Syoko was on the upper level of the bridge with April, when Jenny informed Kane about the detection of three ships without active transponders. That night, Syoko headed for bed while Marika and Chiaki were left on watch.

The next day, Syoko was present with April on the upper level of the bridge while Marika and Chiaki were listening in on Kane's transmission to the Bentenmaru. She was present on the upper bridge when Marika explained the situation that they were facing and Jenny revealed Marika's position as a potential pirate captain to the others.

Later, Syoko was on the upper bridge with Izumi and Ursula when Marika was talking to Jenny about her plan. She was stationed on a console on the lower bridge when Lynn discovered the stealth unit that was producing the fake ghost ship signature.

When Marika came onto the bridge, near to midnight, Syoko was seated at the radar console. Shortly after they sent the check-in, Syoko's screen became flooded with noise and she informed the others that the attack had come. When told to act like was an error and fiddle with the radar settings slowly, Syoko assured the others that she couldn't do it fast anyway so they need not worry. She confirmed the radar was fine as far as the antenna then thought about resetting the switches. Later she asked about rebooting the radar and on Marika's suggestion, shut down the radar emitter to make the enemy believe they thought it was broken and they were rebooting. After the electronic attack had taken over the dummy system, Syoko restarted the emitter and pick up a ship behind them - the Lightning 11.

During the subsequent electronic warfare between the two ships, Syoko used the radar to jam the enemy transmissions, later seeing more jamming waves flood the area. Shortly after the Lightning 11 shut down their computers, alarms went off on the bridge and Syoko reported an incoming energy wave. She reported subsequent waves as they came, each one getting closer to the Odette II.

After Marika used the solar sails to blind the Lightning 11's gunners, Syoko reported no further beams and that the Lightning 11's engine was still offline and it wasn't moving, noting that their infra-red was going up. Syoko then noticed movement, but quickly realised that it was from two more ships. She reported the first ship to the crew as the Bentenmaru, with a sense of relief, and the second as the Barbaroosa, with a slight sense of confusion, prompting Chiaki to reveal herself as the daughter of the Barbaroosa's captain.

After the attack was thwarted, the Odette II continued on its journey and Syoko made it safely back to the Sea of the Morning Star with the others.

Golden Ghost Ship ArcEdit

Syoko was present in the club room when Gruier became a member of the yacht club. She was likely present on the Odette II for a practice cruise that was held for the graduating students and also to cover up Gruier's search for the Golden Ghost Ship with the Bentenmaru.

She was also present when Marika learned that Gruier's stay at Hakuoh Academy had been extended and that Grunhilde had joined her, as well as when the new recruits introduced themselves to the yacht club. She remained with the third-years to plan the next practice cruise, while the others went to the simulators [2].

Hakuoh Pirates ArcEdit

While Marika was contacting Show in the clubroom, Syoko and the other third-year students were supervising the first-year students in the simulators. She was present when the yacht club learned that the Bentenmaru crew was in quarantine and happily agreed to help Marika [4].

Syoko was present on the bridge when the Odette II left the relay station for the 'practice cruise', listening as Lynn reminded everyone to stay sharp during the extra pirating duties they were to perform and that Marika would be overseeing everything as the Bentenmaru's captain.

After going over the plan (and discovering the stowaway princesses), the yacht club prepared to depart. Once they had finished their preparations, the yacht club left the Odette II and proceeded to head to the Bentenmaru. After boarding the Bentenmaru, the yacht club gathered on the bridge. Though not knowing the exact launch procedure, the yacht club attempted to get the Bentenmaru underway, with Syoko operating at the radar console, though the first attempt was unsuccessful.

While they were wondering what to do next, Gruier brought out some snacks for everyone to eat while they thought things over, to everyone's delight. While they were enjoying the snacks, Marika was contacted by Show who gave them the ship's instruction manual.

With the manual in hand, the yacht club made launch preparations, giving an OK to Marika when ready. After the second attempt succeeded, Marika then decided to try an FTL jump, but there was nothing regarding them in the manual. They were then alerted to the imminent arrival of several military ships, investigating the earlier laser discharge. As everyone grew worried and with options limited, Syoko looked at Marika, who after a brief think decided to attempt a jump. The others assisted with programming the coordinates and flight plan, following the basic procedure Marika could recall. With little time to spare, the Bentenmaru successfully performed the FTL jump, to everyone's relief [5].

After dinner, Syoko settled down for the night, sharing a cabin with Asta, Berinda and Izumi. The next day, she was present on the bridge as Marika came in after oversleeping. After changing into her captain's uniform, Marika briefed the group on the details of their pirate job, a raid on the Princess Apricot. Though quite a few had some doubts over whether they would be able to pull it off, Marika reassured them and restored their determination. After Marika thanked them, the group moved to carry out their work.

Syoko participated in the raid on the Princess Apricot with the rest of the yacht club, dressed as a police officer [1].

Not long after celebrating their successful job, Syoko and the others learnt about Jenny's situation and quickly agreed to help rescue her. However before they could act, they were alerted to an approaching craft, which turned out to be Jenny herself flying a Silent Whisper. After Jenny was brought onboard and had an intimate reunion with Lynn, Syoko and the others observed the discussion with Show regarding the details of their new job. With the arrival of the Hugh and Dolittle fleet shortly afterwards, she and the others took their places on the bridge and worked to get the Bentenmaru to safety [6].

Shortly after touching down after the FTL jump, the Bentenmaru was soon surrounded by the Hugh and Dolittle fleet. Syoko and the others worked to ensure that the ship avoided the enemy's attacks while Marika and Jenny discussed their next course of action. As the enemy was closing in, Marika informed them that their next destination would be Junigh Coolph's private ship, the Glorious Coolph, and they worked to help make their escape successful.

On reaching the Glorious Coolph, Syoko was part of the boarding party that boarded the ship, discovering the revolutionary rally being held there. When Robert Dolittle arrived, Syoko and the others moved to protect Jenny before she and Marika exposed Robert's misdeeds. Afterwards, the group celebrated their second success with another party on the Bentenmaru, before returning home [7].

Nebula Cup Arc (Anime-Only)Edit

Not long after returning home, Syoko and the rest of the yacht club travelled to the relay station during a weekend to carry out cleaning on the Odette II. A couple of days into the cleaning, she accompanied the rest of the club to the Bentenmaru to deliver Marika's lost ring [8].

She later participated in the yacht club's race to decide the three representatives who would participate in the Nebula Cup, though she didn't qualify [9]. On the day of the tournament, Syoko and the rest of the yacht club travelled to Calmwind and observed the race from the orbital station [10].

Pirate Hunter Arc (Anime-Only)Edit

While Marika was preparing both a farewell cruise for the graduates and her next job (in light of the pirate hunting incidents), Syoko and the other third years were supervising the others' dinghy simulations [11].

Syoko was present on the Odette II, when the ship arrived at the site of the battle between the pirates and the Grand Cross, only to find that the battle was over. She and the other yacht members boarded the Parabellum to return to the Sea of the Morning Star while the graduates took over flying the ship. She was also among the yacht club members who greeted Chiaki at New Okuhama Airport [12].

Abyss of HyperspaceEdit

After graduating from Hakuoh Academy, Syoko and the other new alumni dropped by during the spring break as the yacht club were making preparations for their recruitment drive [13][14].

The day after Marika brought Kanata to the Sea of the Morning Star, Syoko and the rest of the yacht club gathered together at Lynn's request. Lynn informed them of a mass information theft that had happened across New Okuhama City [13]. They then watched as Lynn cooperated with the Bentenmaru crew in tracing the worm, eventually leading them to discover that it came from the security software provider. While the Bentenmaru tracked down the culprit, she and the rest of the yacht club helped Kanata solve the puzzle left behind by Kanata's father [13].

Afterwards, Syoko and the rest of the yacht club began a decoy operation, spreading false information in order to cover for Marika and Kanata, and mislead the Yggdrasil Group. However after the two left on the Bentenmaru, they discovered a bug that had been placed on Odette-kun at the cleaners, rendering their efforts useless. Though Chiaki discouraged them from further action, Grunhilde's resolve moved them into convincing Chiaki to let them try to help Marika and Kanata [13].

Syoko and the rest of the yacht club were present on the Odette II as it arrived at Hrbek Oda, with the Barbaroosa acting as an FTL booster. Under Chiaki's command, they engaged the Yggdrasil ships, allowing the Bentenmaru to go after the Advaseele. Later, they located and assisted with the recovery of the Advaseele from the depths of subspace after it had penetrated the X-Point [13].

Skills & AbilitiesEdit

As a member of the yacht club, Syoko has knowledge of how to fly a dinghy from training simulations (though she hasn't flown one for real [9]) and experience at operating certain systems aboard the Odette II. She also has some knowledge of how to operate some systems aboard the Bentenmaru.


Hakuoh Academy Yacht ClubEdit

Syoko is on good terms with the other yacht club members, all of whom are friends with one another, and will help them out when possible.



  • Syoko's surname is a reference to the famous Kobayashi Maru test in the Star Trek universe. This was a no-win situational test at Starfleet Academy, which a young Capt. Kirk reprogrammed, becoming the only student to ever beat it. According to Wikipedia, "The name is Japanese: Kobayashi (小林?) means "small grove" and is a common family name; Maru (丸?) is a common suffix for Japanese ship names meaning "round" as in "to return."


  1. 1.0 1.1 Sailing 16
  2. 2.0 2.1 Sailing 13
  3. Sailing 02
  4. Sailing 14
  5. Sailing 15
  6. Sailing 17
  7. Sailing 18
  8. Sailing 19
  9. 9.0 9.1 Sailing 20
  10. Sailing 21
  11. Sailing 22
  12. Sailing 26
  13. 13.0 13.1 13.2 13.3 13.4 Mouretsu Pirates: Abyss of Hyperspace
  14. Mouretsu Pirates: Abyss of Hyperspace Chapter 1